![]() ![]() If you like navigating messy systems, you might see it as a challenge, especially on normal difficulty or above (which is a great PS+ or Game Pass gamble, if that opportunity ever arises). Like every facet of Callisto, there’s flashes of brilliance there to remind you that some of these developers worked on Dead Space. It’s essentially a quick draw shot that aims at a critical body part of an enemy, and it felt legitimately action-hero-cool to pull it off quickly, then weave another melee hit in afterward. One very cool half-done mechanic is quick-firing, which can be done after a reticle pops up on-screen after a melee attack. There’s even a dedicated stomp button that squishes out items from dead enemies, in a super (welcome) arcadey way. It has the whole survival horror suite: limited inventory, scarce ammo, the whole nine yards. You’ll battle these creatures with a melee weapon (a crowbar, which is quickly tossed for a shock stick upgrade), and you’ll get your first gun (a pistol) around an hour in. Callisto Protocol relies heavily on jump scares, which sucks away a lot of the legitimate tension when things start feeling artificial. The more you progress, the less interesting things get.Īs the creatures take the center stage, a few of them are more annoying than formidable. All of this is sold with fairly lifelike character models and some decent performances, but Callisto Protocol just doesn’t deliver as time goes on, after the secret sauce is plopped on your plate. The slow buildup is fun to play through, and the entire idea of “a prison escape with creatures” must have been a hell of a pitch. What is even happening in this universe? How are you going to escape? What’s the deal with the organic Resident Evil-esque creatures? Being a prisoner immediately puts you at odds with this world and grounds you in it. ![]() ![]() The initial mystery of Callisto Protocol is particularly intriguing. ![]()
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